Aaaaaaalrighty then.......
----------------------------------------
-1.0 static camber at 0 bump (stock)
SusProg3D Subaru.s3d Front Roll and bump
Chassis roll values calculated every 1.00 degrees. Right hand turn.
Semi dynamic roll centre. Roll starts at 0.787 bump.
Outer wheel (LH) roll centre
camber caster kpi scrub tramp toein offset height fvsax
0.00 roll
-1.68 5.18 15.000 0.129 0.011 0.000 0.000 3.586 70.413
1.00 roll
-1.06 5.28 14.358 0.123 0.018 0.000 -5.203 3.447 75.677
2.00 roll
-0.41 5.37 13.686 0.108 0.025 0.001 -10.530 3.022 82.382
3.00 roll
0.27 5.48 12.981 0.087 0.033 0.003 -16.115 2.287 91.219
4.00 roll
0.98 5.59 12.240 0.065 0.040 0.007 -22.126 1.199 103.397
5.00 roll
1.74 5.70 11.461 0.049 0.047 0.012 -28.782 -0.316 121.248
6.00 roll
2.53 5.83 10.639 0.045 0.054 0.020 -36.402 -2.376 149.933
7.00 roll
3.36 5.96 9.771 0.061 0.061 0.031 -45.479 -5.172 203.574
8.00 roll
4.25 6.10 8.850 0.109 0.068 0.046 -56.835 -9.033 339.694
--------------------------------------------
-2.5 static camber at 0 bump (mine)
SusProg3D Subaru.s3d Front Roll and bump
Chassis roll values calculated every 1.00 degrees. Right hand turn.
Semi dynamic roll centre. Roll starts at 0.787 bump.
Toe variation has NOT been calculated.
Outer wheel (LH) roll centre
camber caster kpi scrub tramp toein offset height fvsax
0.00 roll
-3.23 5.18 16.569 0.141 0.010 0.000 0.000 4.013 64.762
1.00 roll
-2.65 5.27 15.964 0.135 0.017 0.000 -4.529 3.895 68.804
2.00 roll
-2.04 5.36 15.330 0.120 0.025 0.000 -9.144 3.534 73.804
3.00 roll
-1.40 5.46 14.667 0.098 0.032 0.000 -13.940 2.914 80.152
4.00 roll
-0.73 5.57 13.970 0.075 0.041 0.000 -19.025 2.003 88.484
5.00 roll
-0.02 5.69 13.237 0.054 0.049 0.000 -24.544 0.754 99.907
6.00 roll
0.72 5.81 12.465 0.040 0.058 0.000 -30.693 -0.912 116.534
7.00 roll
1.51 5.94 11.648 0.040 0.068 0.000 -37.760 -3.113 142.968
8.00 roll
2.34 6.08 10.783 0.063 0.079 0.000 -46.191 -6.043 191.494
------------------------------------------------
See what happens when you lower the car too much?? -2 inch "drop dawg" same -1.0 static camber at 0 bump
usProg3D Subaru.s3d Front Roll and bump
Chassis roll values calculated every 1.00 degrees. Right hand turn.
Semi dynamic roll centre. Roll starts at 0.787 bump.
Toe variation has NOT been calculated.
Outer wheel (LH) roll centre
camber caster kpi scrub tramp toein offset height fvsax
0.00 roll
-1.40 5.21 14.593 -0.027 0.013 0.000 0.000 -2.021 128.968
1.00 roll
-0.59 5.32 13.753 -0.035 0.022 0.000 11.605 -1.685 162.833
2.00 roll
0.27 5.44 12.863 -0.065 0.031 0.000 22.339 -0.725 230.710
3.00 roll
1.18 5.57 11.918 -0.129 0.041 0.000 31.526 0.730 434.440
4.00 roll
2.15 5.71 10.910 -0.238 0.051 0.000 38.804 2.516140786.480
5.00 roll
3.19 5.86 9.831 -0.397 0.063 0.000 44.120 4.467 -385.916
6.00 roll
4.30 6.02 8.674 -0.612 0.075 0.000 47.643 6.453 -180.496
7.00 roll
5.50 6.19 7.430 -0.884 0.087 0.000 49.655 8.381 -112.453
8.00 roll
6.80 6.38 6.088 -1.214 0.101 0.000 50.472 10.199 -78.707
------------------------------------------------
My conclusion from 2 minutes of number crunching??
My car runs a static -2.5 camber. With that and a bigass front bar and a lot of front spring, the wheel is perfectly damn level at the middle of the turn with full load. The tire temps as well as many pictures prove that. I assume then, that you I'm encountering maybe 5 degrees of roll.
A stock car would probably get closer to 8
-Tom
Boobies