Jim,
I keep telling myself that if I have time, I would look into this as well. I just never have the time.

What I have been wanting to do is not just do the standard 2 axis acceleration acquisition (such as GEEZ), but to try full 6 axis. Specifically with something like this...
http://www.analog.com/en/prod/0%2C2877% ... %2C00.html
In the back of my mind I keep thinking that if you have not just X,Y (maybe Z) motion, but also include rotational (yaw, pitch and roll) that with proper software (which is what I think is really needed) you could really do some great analysis. Maybe even to the point that you could help tune suspension without having to resort to full instrumentation on each corner of the car.
Right now, I believe that products like GEEZ use the X/Y data to calculate pseudo rotational data so that they can show the path of a car and really in my opinion don't do a good job at it (maybe as well as can be expected as you have to deal with pitch and roll of the car and non-level courses).
If you read the GEEZ documentation they sidestep that issue by saying they are not trying to simulate the exact path of the vehicle, but for you to examine the data to learn other things. I generally agree with that, but I also think a bunch of other valuable information is just not there because it can't be extracted just from the existing X/Y data.
Other systems tie in GPS data so that (assume) it makes it easier to overlay data from multiple laps (road racing) as well as have a better idea of instantaneous speed (which GPS does well) vs. a cumulative calculated speed that GEEZ gives (which due to only having X/Y data is not super accurate).
_________________
Richard Casto
1972 Porsche 914
2013 Honda Fit Sport
2015 Honda Fit EX
http://motorsport.zyyz.comMoney can't buy happiness, but somehow it's more comfortable to cry in a Porsche than a Kia.