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 Post subject: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 12:05 pm 
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If you play GT6, this database will allow you to run rough simulations of your favorite racetrack: https://www.gtplanet.net/forum/resource ... atabase.4/

Can be all done from your PC using your playstation ID.


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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 12:42 pm 
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I just copy VIR from your shared track to mine, will try it out when I got a chance.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 1:16 pm 
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I thought somebody was doing Hpdes in a triumph gt6! Always wanted one of those when I was a kid.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 5:05 pm 
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clinehall wrote:
I thought somebody was doing Hpdes in a triumph gt6! Always wanted one of those when I was a kid.


My roommate in college had one of those (this was in late 1970s), and as you can imagine it needed constant work of one type or another. It was a profoundly crude "car". :)

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 6:32 pm 
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Chuck Branscomb wrote:
clinehall wrote:
I thought somebody was doing Hpdes in a triumph gt6! Always wanted one of those when I was a kid.


My roommate in college had one of those (this was in late 1970s), and as you can imagine it needed constant work of one type or another. It was a profoundly crude "car". :)


Yeah, its so funny to read vintage magazines and read what great trouble free affordable collectible cars they are! I had a spiftire and got over the thrill.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 9:13 pm 
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Not to hijack the thread, but I've been having a blast playing VIR in Assetto Corsa lately. I wish iRacing had a rescan, so AC has the best reproduction of the new configuration I've seen.


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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 9:41 pm 
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Apparently it's in Forza 6 too, but I don't feel like gambling away the cost of an xbox + game just to hope that the physics are as good as GT.

Okay so back to the OP: VIR track is shit...elevation changes are WAY off, cllimbing S's are downhill :thumbsdown: , CMP is okay (coming out of turn 10 is too long past the kink and the carousel is too tight, start/finish in wrong place). Tail of the Dragon one is really fun, but has guard rails on each side and the scenery is very different.

All in all was worth checking out.


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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 06, 2017 10:03 pm 
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brettmcwhorter wrote:
Apparently it's in Forza 6 too, but I don't feel like gambling away the cost of an xbox + game just to hope that the physics are as good as GT.

Okay so back to the OP: VIR track is shit...elevation changes are WAY off, cllimbing S's are downhill :thumbsdown: , CMP is okay (coming out of turn 10 is too long past the kink and the carousel is too tight, start/finish in wrong place). Tail of the Dragon one is really fun, but has guard rails on each side and the scenery is very different.

All in all was worth checking out.


It is in Forza 6, you have to buy the Porsche pack to get it. It's the current config too and seems fairly accurate to me.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Tue Mar 07, 2017 9:22 am 
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Chad Culbertson wrote:
brettmcwhorter wrote:
Apparently it's in Forza 6 too, but I don't feel like gambling away the cost of an xbox + game just to hope that the physics are as good as GT.

Okay so back to the OP: VIR track is shit...elevation changes are WAY off, cllimbing S's are downhill :thumbsdown: , CMP is okay (coming out of turn 10 is too long past the kink and the carousel is too tight, start/finish in wrong place). Tail of the Dragon one is really fun, but has guard rails on each side and the scenery is very different.

All in all was worth checking out.


It is in Forza 6, you have to buy the Porsche pack to get it. It's the current config too and seems fairly accurate to me.


Have you had a chance to compare Forza's physics engine to GT6?


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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Tue Mar 07, 2017 9:50 am 
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ChrisBarefoot wrote:
Not to hijack the thread, but I've been having a blast playing VIR in Assetto Corsa lately. I wish iRacing had a rescan, so AC has the best reproduction of the new configuration I've seen.


Amen! VIR with the 2017 911 Cup car is fantastic.

Have you found the map credits yet? Try driving out of the VIR main gates and you'll see it. The amount of detail they put into it is crazy

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Tue Mar 07, 2017 11:19 am 
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brettmcwhorter wrote:
Chad Culbertson wrote:
brettmcwhorter wrote:
Apparently it's in Forza 6 too, but I don't feel like gambling away the cost of an xbox + game just to hope that the physics are as good as GT.

Okay so back to the OP: VIR track is shit...elevation changes are WAY off, cllimbing S's are downhill :thumbsdown: , CMP is okay (coming out of turn 10 is too long past the kink and the carousel is too tight, start/finish in wrong place). Tail of the Dragon one is really fun, but has guard rails on each side and the scenery is very different.

All in all was worth checking out.


It is in Forza 6, you have to buy the Porsche pack to get it. It's the current config too and seems fairly accurate to me.


Have you had a chance to compare Forza's physics engine to GT6?


Nope, i'm in the opposite boat as you and don't own a PS4 and don't intend to buy one, lol. I also don't have a wheel setup for my xbox, so comparing physics while using a controller probably isn't very accurate anyway.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Tue Mar 07, 2017 1:03 pm 
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FrancisChan wrote:
ChrisBarefoot wrote:
Not to hijack the thread, but I've been having a blast playing VIR in Assetto Corsa lately. I wish iRacing had a rescan, so AC has the best reproduction of the new configuration I've seen.


Amen! VIR with the 2017 911 Cup car is fantastic.

Have you found the map credits yet? Try driving out of the VIR main gates and you'll see it. The amount of detail they put into it is crazy


Nice! I have not. Will definitely put that on my list. My personal favorite is the classic 911 RSR 3.0.

Have you tried the 935 Moby Dick car? How anyone drives that in real life without killing themselves is beyond me.


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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Wed Mar 08, 2017 12:01 am 
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It's a walk in the park compared to the 917/30, that thing just doesn't like low speed corners so far as I can figure out.

I really like the 919 Hybrids too, but the visibility with the safety cell isn't fantastic. It's a challenge to use the electric motor assist to bring down lap times on long circuits like Spa.

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Thu Mar 09, 2017 11:33 am 
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So I own GT6, but have yet to play it. I only completed about 20% of GT5 before we had our second child, and that was the end of it. So I'm a bit out of the loop on how this works. So I can't run VIR on my PS3, but there is some way I can play GT6 on my PC with custom tracks?

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 Post subject: Re: VIR, CMP, Barber etc etc in GT6
PostPosted: Mon Mar 13, 2017 10:13 am 
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Chris Halweg wrote:
So I own GT6, but have yet to play it. I only completed about 20% of GT5 before we had our second child, and that was the end of it. So I'm a bit out of the loop on how this works. So I can't run VIR on my PS3, but there is some way I can play GT6 on my PC with custom tracks?


Not exactly. You add the track in GT6 using a PC but you're still going to race on it using your PS3. Again, it's a rough mock-up of VIR, not a laser scan or anything. There's an app called GT6 Track Editor that allows you to gather GPS data while on track using a tablet, then upload it to your playstation. What these guys did was upload the track maps to the gtplanet website, which allows you to add it as a shared track.

Get back into GT man! Loads of fun. We race on Wednesday nights if you want to join us. My PSN is cwitr98


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