I suppose someone had to start a forum thread about this. May as well have been Ryan.
First of all, I'd like to thank the membership for their patience while we've tried some different things during our last two events. The all at once format is certainly a big change, as was yesterday's revised grid layout. Debating stuff endlessly on forums is fine, but we don't know how these things will actually work in the real world until we try them. So, thanks for your flexibility.
Anyway, here are my thoughts on the issues at hand.
Personally, for me as a competitor, I prefer the all at once format. I find the format allows me to try things back to back while the course is fresh in my mind. It's more like a track event, where I get lap after lap to try to get faster. For me, something is lost when I have to spend hours not driving between each half of my allotted runs. Everybody is wired a little differently, so this is simply a preference thing, like vanilla or chocolate ice cream...
BriceJohnson wrote:
I'm in the minority of liking the 2/2 format. I like to be able to review my runs from the morning (watch the video) to see what parts I think I can improve most on. Gives me time to truly review what's going on.
Brice finds the split run group format suits him better, and I'm sure others feel similarly. That's fair enough.
RodneyWright wrote:
I have to say, I like to flow of the AAO format. That said, Jason Watts had a good point yesterday. W/ 3 run groups, there's no break if you wind up in the wrong group. Jason was headed out to work w/ sandwich and drink in hand after having just driven. No down time w/ 3 run groups and I can see his point. Works very well w/ 4 groups.
This is also a fair point. I will counter it by saying the following: No matter how we arrange things, somebody, somewhere, will be disappointed. Using the time for lunch example, the people driving 3/working 1 clearly had the "best" layout for this. I wonder though...how many of those people would rather have driven and worked back to back in 1/2, allowing them to go home early?
My point is that someone, somewhere is probably going to be disappointed.
Chuck Branscomb wrote:
For people with 2-driver cars, running AAO can be a bit weary depending on the size of the group. At the last event I co-drove at with AAO, it was everything we could do to finish a run, check tire pressures, spray down tires, swap numbers, spray tires again since it was 95+F, adjust seat and wheel, then get in line trying to remember the battle plan for the next run. Exhausting to say the least.
It can be more hurried, no argument here. There's something I'd like to point out though. The AAO format, coupled with the new grid system we tried yesterday, is no more hurried for drivers of two-driver cars than it is for single-driver cars. I'll explain. Note that this is a description of how it is supposed to work; since it was our first time trying it, I suspect it didn't go perfectly. Which is fine. Anyway...
Rather than an "A" side and a "B" side, there is a single line. Two-driver cars were at the front, nearest to the bus. Single driver cars made up the rest of the grid. The grid was in a single line, two cars deep. The grid is supposed to move as follows:
1. Driver #1 for car X at the top of the two-driver area goes
2. Driver #1 for car Y directly behind the first car goes
3. Repeat until through the first drivers for each two-driver car
4. Now, make your way through all of the single driver cars in the same manner, one run per car, first car in a "column," then the second, then move to the next column
5. Reach 50% of the way through the one-driver portion of grid, then...
6. Return to the top of the two-driver area
7. Release driver #2 for car X
8. Release driver #2 for car Y
9. Return to the single-driver area, and release the final 50% of the single-driver cars
Here's a real world example, using a run group of 24 entrants:
1. 6 two-driver cars
2. 12 one-driver cars, with this part of the grid cut in half, six cars per "half"
In the above-described example, 11 runs pass before the next time a two-driver car is released. With the two drivers in these cars alternating, this gives us a total of 22 runs passing between runs for driver X in any two-driver car. The number of total runs that pass between runs for the single-driver cars? 23. The interval is, essentially, identical.
I'd like to quickly point out one other thing regarding two driver cars. If you need more time, simply ask the grid marshall to skip over you. They'll be happy to give you the time you need.