
Raises hand to insert PERSONAL OPINION.
Before the next event chairs go & remove *all* the cones from their course design...
First, I don't think designing a *really* good course is all that easy anyway. Secondly, I, personally, very much liked the concept of this course & thought several of the features were done quite well. I particularly liked the first turnaround section, "the lane", "the holes", & the back section with the offsets & Chicago box. However, I, too, thought there were too many cones *in some areas*.
I thought there were some features where the use of extra cones was fine & *did* add more interest. Cone placements that make you have to "think outside of the box" & recognize a feature for what it is, not necessarily what it first looks like *can* add more interest--just as long as the extra cones don't force-fit every driver into the same method or line to make it through. But, I also thought there were some cones that were there for no purpose other than visual clutter. When the course is cluttered, my pea-brain is *definitely* cluttered. For me to quickly recognize features in a clutter (even when looking pretty far ahead), I usually have to name them & memorize their drive directions. So, this time, to cover the front section of the runway I memorized: lane, gate, chute, diagonal, hole, hole. Luckily, this section was a mostly simple left-right driving action, so not much to have to memorize there. The only 2 places *I* really thought there were cones with *no* purpose at all other than to add clutter were the "vertical" row of cones just before the "holes" in the front section & the 2nd diagonal set of cones just before the offset gates in the back section. Looking at the original course map, it looks like these might have *originally* been expected to provide a purpose; but by the time the final drive iteration was set up, I think they had lost their purpose altogether & so should also have been removed.
After years of walking courses with some of the best around these parts, I have really come to prefer courses that, as Chuck mentions, don't define the line you must drive, but rather allow you the space to pick a good line & give yourself a chance for a pretty fast time or pick a not-so-good line & just #$%^! hang yourself. Such courses have usually been relatively easy for everyone, novices included, to find their way around, most often are not cone-penalty intensive, but also don't result in really fast times for every driver. With the "clutter cones" & maybe a few others removed from the front section, I think this course otherwise did a mostly good job of allowing the driver to pick his/her own good/bad lines -- & I think I did some of both of those on this course, too.
So, future course designers, my *opinion* would be to be judicious with your cone use & placement, but no need to be fearful of using any more than *the* bare minimum number of cones. There have been some pretty dang fun courses in between the bare minimum & every cone in the trailer/bus.

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The person with too many names...
Mary E./ME/Emmie Fisher/Daniel/Daniel-Fisher
(& some others not suitable for posting!).
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